I know you did say character art, but in the PM i sent you i've kept you posted with what each course has taught me and i've made on the side for my characters. ~~And currently, I am on a course called Vegetation and plants for games. Otherwise, the principles learned there I still use. Amazing course, only downside is he didn't upload very good quality videos, and his version and my version were slightly different (mine newer) and I found a lot of the hooks he used didn't work anymore in newer substance. It was called Fundamentals of Substance for environment art. Then I took a substance designer course to help in the creation of my own materials. It felt incredibly simple too, but I guess it is course #2 on the path, so first year students would take it. The instructor wasn't available as these videos are old, and without the feedback I do not recommend this course. First one I took was intro to production modeling and I personally don't recommend it. Again, see your PM for examples and timestamps. So I decided to look into prop/env courses while I practiced my character art on the side. It was at this point I started to realize that maybe i'm quite far from getting a job as a character artist (4-6 months in, only have 1-1.5 years to get a job ideally), and everything I read online says you don't just 'start' as a character artist. Learning substance immediately boosted my texturing, as opposed to just using polypaint in zbrush. While I didn't particularly stick with stylized models, this was a very indepth, non spedup course on how to learn maya and substance. I searched around for an all encompassing maya course, and found - This guy made a 50+ hour course (I think) on maya, substance, mudbox (I just used zbrush). That said, it is likely the most recommended starting location on this subreddit, so I won't argue with that.Īfter this, I learned Maya and substance are part of the pipeline (I use maya for retopologizing and UVs, and substance for texturing). It is a great bit of information, but most of the videos are sped up and that made it difficult for a complete zbrush beginner. I first took pavlovich's ideation series (or the 3 part series that preceded it). I also PM'd you each model i've made at each step of the way, so you can see how far i've progressed so far in my ~1year of learning.
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